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- //-----------------------------------------------------------------------------
- // File: OverlayAnimate.cpp
- //
- // Desc: This sample demonstrates how to animate using DirectDraw overlays
- //
- // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include <windows.h>
- #include <ddraw.h>
- #include <mmsystem.h>
- #include "resource.h"
- #include "ddutil.h"
- #include "dxutil.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Defines, constants, and global variables
- //-----------------------------------------------------------------------------
- #define WINDOW_WIDTH 128
- #define WINDOW_HEIGHT 128
- #define SPRITE_DIAMETER 48
- #define NUM_FRAMES 30
-
-
- LPDIRECTDRAW7 g_pDD = NULL;
- LPDIRECTDRAWSURFACE7 g_pDDSPrimary = NULL;
- LPDIRECTDRAWSURFACE7 g_pDDSOverlay = NULL;
- LPDIRECTDRAWSURFACE7 g_pDDSOverlayBack = NULL;
- LPDIRECTDRAWSURFACE7 g_pDDSAnimationSheet = NULL;
- DDOVERLAYFX g_OverlayFX;
- DWORD g_dwOverlayFlags = 0;
- DWORD g_dwFrame = 0;
- DDCAPS g_ddcaps;
- BOOL g_bActive = FALSE;
- RECT g_rcSrc = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
- RECT g_rcDst = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
- DWORD g_dwXRatio;
- DWORD g_dwYRatio;
-
- // This will be used as the color key, so try to make it something
- // that doesn't appear in the source image.
- COLORREF g_dwBackgroundColor = RGB(10, 0, 10);
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel );
- HRESULT InitDirectDraw( HWND hWnd );
- BOOL HasOverlaySupport();
- VOID FreeDirectDraw();
- HRESULT CreateDirectDrawSurfaces( HWND hWnd );
- VOID AdjustSizeForHardwareLimits();
- HRESULT ProcessNextFrame( HWND hWnd );
- HRESULT DisplayFrame();
- HRESULT RestoreSurfaces();
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point to the program. Initializes everything and calls
- // UpdateFrame() when idle from the message pump.
- //-----------------------------------------------------------------------------
- int APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine, int nCmdShow )
- {
- HRESULT hr;
- MSG msg;
- HWND hWnd;
- HACCEL hAccel;
-
- if( FAILED( WinInit( hInst, nCmdShow, &hWnd, &hAccel ) ) )
- return FALSE;
-
- if( FAILED( InitDirectDraw( hWnd ) ) )
- {
- MessageBox( hWnd, TEXT("DirectDraw init failed. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- return FALSE;
- }
-
- if( HasOverlaySupport() == FALSE )
- {
- MessageBox( hWnd, TEXT("This DirectDraw device does not support overlays. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- return FALSE;
- }
-
- // Create the DirectDraw surfaces needed
- if( FAILED( hr = CreateDirectDrawSurfaces( hWnd ) ) )
- {
- MessageBox( hWnd, TEXT("Failed to create surfaces. This DirectDraw device may not support overlays. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- return FALSE;
- }
-
- ShowWindow( hWnd, SW_SHOW );
-
- while( TRUE )
- {
- // Look for messages, if none are found then
- // update the state and display it
- if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
- {
- if( 0 == GetMessage(&msg, NULL, 0, 0 ) )
- {
- // WM_QUIT was posted, so exit
- return (int)msg.wParam;
- }
-
- // Translate and dispatch the message
- if( 0 == TranslateAccelerator( hWnd, hAccel, &msg ) )
- {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
- }
- else
- {
- if( g_bActive )
- {
- // Move the sprites, blt them to the back buffer, then
- // flip or blt the back buffer to the primary buffer
- if( FAILED( ProcessNextFrame( hWnd ) ) )
- {
- g_pDD->SetCooperativeLevel( NULL, DDSCL_NORMAL );
-
- MessageBox( hWnd, TEXT("Displaying the next frame failed. ")
- TEXT("The sample will now exit. "), TEXT("DirectDraw Sample"),
- MB_ICONERROR | MB_OK );
- return FALSE;
- }
- }
- else
- {
- // Make sure we go to sleep if we have nothing else to do
- WaitMessage();
- }
- }
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinInit()
- // Desc: Init the window
- //-----------------------------------------------------------------------------
- HRESULT WinInit( HINSTANCE hInst, int nCmdShow, HWND* phWnd, HACCEL* phAccel )
- {
- WNDCLASSEX wc;
- HWND hWnd;
- HACCEL hAccel;
-
- // If we are in 8 bit mode, then we need to choose a system palette
- // color because most colors will be dithered expect ones in the palette
- HDC hDC = GetDC( NULL );
- if( GetDeviceCaps( hDC, NUMCOLORS ) != -1 )
- g_dwBackgroundColor = RGB( 255, 0, 255 );
- ReleaseDC( NULL, hDC );
-
- // Register the Window Class
- wc.cbSize = sizeof(wc);
- wc.lpszClassName = TEXT("OverlayAnimate");
- wc.lpfnWndProc = MainWndProc;
- wc.style = CS_VREDRAW | CS_HREDRAW;
- wc.hInstance = hInst;
- wc.hIcon = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
- wc.hIconSm = LoadIcon( hInst, MAKEINTRESOURCE(IDI_MAIN) );
- wc.hCursor = LoadCursor( NULL, IDC_ARROW );
-
- // Let windows paint the colorkey'ed background which our overlay will use
- wc.hbrBackground = CreateSolidBrush( g_dwBackgroundColor );
- wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
-
- if( RegisterClassEx( &wc ) == 0 )
- return E_FAIL;
-
- // Load keyboard accelerators
- hAccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDR_MAIN_ACCEL) );
-
- // Calculate the proper size for the window given a client of 640x480
- DWORD dwFrameWidth = GetSystemMetrics( SM_CXSIZEFRAME );
- DWORD dwFrameHeight = GetSystemMetrics( SM_CYSIZEFRAME );
- DWORD dwMenuHeight = GetSystemMetrics( SM_CYMENU );
- DWORD dwCaptionHeight = GetSystemMetrics( SM_CYCAPTION );
- DWORD dwWindowWidth = WINDOW_WIDTH + dwFrameWidth * 2;
- DWORD dwWindowHeight = WINDOW_HEIGHT + dwFrameHeight * 2 +
- dwMenuHeight + dwCaptionHeight;
-
- // Create and show the main window
- hWnd = CreateWindow( TEXT("OverlayAnimate"), TEXT("DirectDraw OverlayAnimate Sample"),
- WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
- dwWindowWidth, dwWindowHeight, NULL, NULL, hInst, NULL );
- if( hWnd == NULL )
- return E_FAIL;
-
- *phWnd = hWnd;
- *phAccel = hAccel;
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: InitDirectDraw()
- // Desc: Create the DirectDraw object, and init the surfaces
- //-----------------------------------------------------------------------------
- HRESULT InitDirectDraw( HWND hWnd )
- {
- DDSURFACEDESC2 ddsd;
- HRESULT hr;
-
- // Create the main DirectDraw object
- if( FAILED( hr = DirectDrawCreateEx( NULL, (VOID**)&g_pDD,
- IID_IDirectDraw7, NULL ) ) )
- return hr;
-
- // Request normal cooperative level to put us in windowed mode
- if( FAILED( hr = g_pDD->SetCooperativeLevel( hWnd, DDSCL_NORMAL ) ) )
- return hr;
-
- // Get driver capabilities to determine Overlay support.
- ZeroMemory( &g_ddcaps, sizeof(g_ddcaps) );
- g_ddcaps.dwSize = sizeof(g_ddcaps);
-
- if( FAILED( hr = g_pDD->GetCaps( &g_ddcaps, NULL ) ) )
- return hr;
-
- // Create the primary surface, which in windowed mode is the desktop.
- ZeroMemory(&ddsd,sizeof(ddsd));
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_CAPS;
- ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
- if( FAILED( hr = g_pDD->CreateSurface( &ddsd, &g_pDDSPrimary, NULL ) ) )
- return hr;
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: CreateDirectDrawSurfaces()
- // Desc: Creates the DirectDraw surfaces
- //-----------------------------------------------------------------------------
- HRESULT CreateDirectDrawSurfaces( HWND hWnd )
- {
- DDSURFACEDESC2 ddsd;
- DDPIXELFORMAT ddpfOverlayFormat;
- DDSCAPS2 ddscaps;
- HRESULT hr;
-
- // Release any previous surfaces
- SAFE_RELEASE( g_pDDSOverlay );
-
- // Set the overlay format to 16 bit RGB 5:6:5
- ZeroMemory( &ddpfOverlayFormat, sizeof(ddpfOverlayFormat) );
- ddpfOverlayFormat.dwSize = sizeof(ddpfOverlayFormat);
- ddpfOverlayFormat.dwFlags = DDPF_RGB;
- ddpfOverlayFormat.dwRGBBitCount = 16;
- ddpfOverlayFormat.dwRBitMask = 0xF800;
- ddpfOverlayFormat.dwGBitMask = 0x07E0;
- ddpfOverlayFormat.dwBBitMask = 0x001F;
-
- // Setup the overlay surface's attributes in the surface descriptor
- ZeroMemory( &ddsd, sizeof(ddsd) );
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH |
- DDSD_BACKBUFFERCOUNT | DDSD_PIXELFORMAT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_FLIP |
- DDSCAPS_COMPLEX | DDSCAPS_VIDEOMEMORY;
- ddsd.dwBackBufferCount = 1;
- ddsd.dwWidth = WINDOW_WIDTH;
- ddsd.dwHeight = WINDOW_HEIGHT;
- ddsd.ddpfPixelFormat = ddpfOverlayFormat; // Use 16 bit RGB 5:6:5 pixel format
-
- // Attempt to create the surface with theses settings
- if( FAILED( hr = g_pDD->CreateSurface( &ddsd, &g_pDDSOverlay, NULL ) ) )
- return hr;
-
- ZeroMemory(&ddscaps, sizeof(ddscaps));
- ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
- if( FAILED( hr = g_pDDSOverlay->GetAttachedSurface( &ddscaps, &g_pDDSOverlayBack ) ) )
- return hr;
-
- // Setup effects structure
- ZeroMemory( &g_OverlayFX, sizeof(g_OverlayFX) );
- g_OverlayFX.dwSize = sizeof(g_OverlayFX);
-
- // Setup overlay flags.
- g_dwOverlayFlags = DDOVER_SHOW;
-
- // Check for destination color keying capability
- if (g_ddcaps.dwCKeyCaps & DDCKEYCAPS_DESTOVERLAY)
- {
- // Using a color key will clip the overlay
- // when the mouse or other windows go on top of us.
- DWORD dwDDSColor;
-
- // The color key can be any color, but a near black (not exactly) allows
- // the cursor to move around on the window without showing off the
- // color key, and also clips windows with exactly black text.
- CSurface frontSurface;
- frontSurface.Create( g_pDDSPrimary );
- dwDDSColor = frontSurface.ConvertGDIColor( g_dwBackgroundColor );
- g_OverlayFX.dckDestColorkey.dwColorSpaceLowValue = dwDDSColor;
- g_OverlayFX.dckDestColorkey.dwColorSpaceHighValue = dwDDSColor;
- g_dwOverlayFlags |= DDOVER_DDFX | DDOVER_KEYDESTOVERRIDE;
- }
- else
- {
- LPDIRECTDRAWCLIPPER pClipper = NULL;
-
- // If not, we'll setup a clipper for the window. This will fix the
- // problem on a few video cards - but the ones that don't shouldn't
- // care.
- if( FAILED( hr = g_pDD->CreateClipper(0, &pClipper, NULL) ) )
- return hr;
-
- if( FAILED( hr = pClipper->SetHWnd(0, hWnd ) ) )
- return hr;
-
- if( FAILED( hr = g_pDDSPrimary->SetClipper( pClipper ) ) )
- return hr;
-
- SAFE_RELEASE( pClipper );
- }
-
-
- ZeroMemory( &ddsd, sizeof(ddsd) );
- ddsd.dwSize = sizeof(ddsd);
- ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
- ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
- ddsd.dwWidth = SPRITE_DIAMETER * 5;
- ddsd.dwHeight = SPRITE_DIAMETER * 6;
- ddsd.ddpfPixelFormat = ddpfOverlayFormat; // Use 16 bit RGB 5:6:5 pixel format
-
- // Attempt to create the surface with theses settings
- if( FAILED( hr = g_pDD->CreateSurface( &ddsd, &g_pDDSAnimationSheet, NULL ) ) )
- return hr;
-
- CSurface animateSurface;
- animateSurface.Create( g_pDDSAnimationSheet );
- if( FAILED( hr = animateSurface.DrawBitmap( MAKEINTRESOURCE( IDB_ANIMATE_SHEET ),
- SPRITE_DIAMETER * 5, SPRITE_DIAMETER * 6 ) ) )
- return hr;
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: HasOverlaySupport()
- // Desc: Returns TRUE if the device supports overlays, FALSE otherwise
- //-----------------------------------------------------------------------------
- BOOL HasOverlaySupport()
- {
- // Get driver capabilities to determine overlay support.
- ZeroMemory( &g_ddcaps, sizeof(g_ddcaps) );
- g_ddcaps.dwSize = sizeof(g_ddcaps);
- g_pDD->GetCaps( &g_ddcaps, NULL );
-
- // Does the driver support overlays in the current mode?
- // The DirectDraw emulation layer does not support overlays
- // so overlay related APIs will fail without hardware support.
- if( g_ddcaps.dwCaps & DDCAPS_OVERLAY )
- {
- // Make sure it supports stretching (scaling)
- if ( g_ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH )
- return TRUE;
- else
- return FALSE;
- }
- else
- {
- return FALSE;
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: FreeDirectDraw()
- // Desc: Release all the DirectDraw objects
- //-----------------------------------------------------------------------------
- VOID FreeDirectDraw()
- {
- SAFE_RELEASE( g_pDDSOverlay ); // g_pDDSOverlayBack will be automatically released here
- SAFE_RELEASE( g_pDDSPrimary );
- SAFE_RELEASE( g_pDDSAnimationSheet );
- SAFE_RELEASE( g_pDD );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: MainWndProc()
- // Desc: The main window procedure
- //-----------------------------------------------------------------------------
- LRESULT CALLBACK MainWndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- switch (msg)
- {
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDM_EXIT:
- // Received key/menu command to exit app
- PostMessage( hWnd, WM_CLOSE, 0, 0 );
- return 0L;
- }
- break; // Continue with default processing
-
- case WM_PAINT:
- // Update the screen if we need to refresh. This case occurs
- // when in windowed mode and the window is behind others.
- // The app will not be active, but it will be visible.
- if( g_pDDSPrimary )
- {
- // UpdateOverlay is how we put the overlay on the screen.
- if( g_rcDst.top == g_rcDst.bottom )
- {
- g_pDDSOverlay->UpdateOverlay( NULL, g_pDDSPrimary, NULL,
- DDOVER_HIDE, NULL );
- }
- else
- {
- g_pDDSOverlay->UpdateOverlay( &g_rcSrc, g_pDDSPrimary,
- &g_rcDst, g_dwOverlayFlags,
- &g_OverlayFX);
- }
- }
- break; // Continue with default processing to validate the region
-
- case WM_QUERYNEWPALETTE:
- if( g_pDDSPrimary )
- {
- // If we are in windowed mode with a desktop resolution in 8 bit
- // color, then the palette we created during init has changed
- // since then. So get the palette back from the primary
- // DirectDraw surface, and set it again so that DirectDraw
- // realises the palette, then release it again.
- LPDIRECTDRAWPALETTE pDDPal = NULL;
- g_pDDSPrimary->GetPalette( &pDDPal );
- g_pDDSPrimary->SetPalette( pDDPal );
- SAFE_RELEASE( pDDPal );
- }
- break;
-
- case WM_MOVE:
- // Make sure we're not moving to be minimized - because otherwise
- // our ratio varialbes (g_dwXRatio and g_dwYRatio) will end up
- // being 0, and once we hit CheckBoundries it divides by 0.
- if (!IsIconic(hWnd))
- {
- POINT p = {0, 0}; // Translation point for the window's client region
-
- g_rcSrc.left = 0;
- g_rcSrc.right = WINDOW_WIDTH;
- g_rcSrc.top = 0;
- g_rcSrc.bottom = WINDOW_HEIGHT;
-
- GetClientRect(hWnd, &g_rcDst);
-
- g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 /
- (g_rcSrc.right - g_rcSrc.left);
- g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 /
- (g_rcSrc.bottom - g_rcSrc.top);
-
- ClientToScreen( hWnd, &p );
- g_rcDst.left = p.x;
- g_rcDst.top = p.y;
- g_rcDst.bottom += p.y;
- g_rcDst.right += p.x;
- if( g_pDD )
- AdjustSizeForHardwareLimits();
- }
- else
- {
- // Else, hide the overlay... just in case we can't do
- // destination color keying, this will pull the overlay
- // off of the screen for the user.
- if (g_pDDSOverlay && g_pDDSPrimary)
- g_pDDSOverlay->UpdateOverlay( NULL, g_pDDSPrimary, NULL,
- DDOVER_HIDE, NULL);
- }
-
- // Check to make sure our window exists before we tell it to
- // repaint. This will fail the first time (while the window is
- // being created).
- if (hWnd)
- {
- InvalidateRect(hWnd, NULL, FALSE);
- UpdateWindow(hWnd);
- }
- return 0L;
-
-
- case WM_SIZE:
- // Another check for the minimization action. This check is
- // quicker though...
- // Check to see if we are losing our window...
- if( SIZE_MAXHIDE==wParam || SIZE_MINIMIZED==wParam )
- g_bActive = FALSE;
- else
- g_bActive = TRUE;
-
- if( g_bActive )
- {
- POINT p = {0, 0}; // Translation point for the window's client region
-
- GetClientRect(hWnd, &g_rcDst);
- ClientToScreen(hWnd, &p);
-
- g_rcDst.left = p.x;
- g_rcDst.top = p.y;
- g_rcDst.bottom += p.y;
- g_rcDst.right += p.x;
-
- g_rcSrc.left = 0;
- g_rcSrc.right = WINDOW_WIDTH;
- g_rcSrc.top = 0;
- g_rcSrc.bottom = WINDOW_HEIGHT;
-
- // Here we multiply by 1000 to preserve 3 decimal places in the
- // division opperation (we picked 1000 to be on the same order
- // of magnitude as the stretch factor for easier comparisons)
- g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 /
- (g_rcSrc.right - g_rcSrc.left);
-
- g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 /
- (g_rcSrc.bottom - g_rcSrc.top);
-
- AdjustSizeForHardwareLimits();
- }
- return 0L;
-
-
- case WM_DISPLAYCHANGE:
- // This not only checks for overlay support in the new video mode -
- // but gets the new caps for the new display settings. That way we
- // have more accurate info about min/max stretch factors, color
- // keying
- if( HasOverlaySupport() == FALSE)
- {
- MessageBox( hWnd, "You have changed your adapter settings such "
- " that you no longer support this overlay.", "Overlay", MB_OK );
- PostMessage( hWnd, WM_CLOSE, 0, 0 );
- }
- return 0L;
-
- case WM_DESTROY:
- // Cleanup and close the app
- FreeDirectDraw();
- PostQuitMessage( 0 );
- return 0L;
- }
-
- return DefWindowProc(hWnd, msg, wParam, lParam);
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: AdjustSizeForHardwareLimits()
- // Desc: Checks and corrects all boundries for alignment and stretching
- //-----------------------------------------------------------------------------
- VOID AdjustSizeForHardwareLimits()
- {
- // Setup effects structure
- // Make sure the coordinates fulfill the stretching requirements. Often
- // the hardware will require a certain ammount of stretching to do
- // overlays. This stretch factor is held in dwMinOverlayStretch as the
- // stretch factor multiplied by 1000 (to keep an accuracy of 3 decimal
- // places).
- if( (g_ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) &&
- (g_ddcaps.dwMinOverlayStretch) &&
- (g_dwXRatio < g_ddcaps.dwMinOverlayStretch) )
- {
- // Window is too small
- g_rcDst.right = 2 * GetSystemMetrics(SM_CXSIZEFRAME) + g_rcDst.left + (WINDOW_WIDTH
- * (g_ddcaps.dwMinOverlayStretch + 1)) / 1000;
- }
-
- if( (g_ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) &&
- (g_ddcaps.dwMaxOverlayStretch) &&
- (g_dwXRatio > g_ddcaps.dwMaxOverlayStretch) )
- {
- // Window is too large
- g_rcDst.right = 2 * GetSystemMetrics(SM_CXSIZEFRAME) + g_rcDst.left + (WINDOW_HEIGHT
- * (g_ddcaps.dwMaxOverlayStretch + 999)) / 1000;
- }
-
- // Recalculate the ratio's for the upcoming calculations
- g_dwXRatio = (g_rcDst.right - g_rcDst.left) * 1000 / (g_rcSrc.right - g_rcSrc.left);
- g_dwYRatio = (g_rcDst.bottom - g_rcDst.top) * 1000 / (g_rcSrc.bottom - g_rcSrc.top);
-
- // Check to make sure we're within the screen's boundries, if not then fix
- // the problem by adjusting the source rectangle which we draw from.
- if (g_rcDst.left < 0)
- {
- g_rcSrc.left = -g_rcDst.left * 1000 / g_dwXRatio;
- g_rcDst.left = 0;
- }
-
- if (g_rcDst.right > GetSystemMetrics(SM_CXSCREEN))
- {
- g_rcSrc.right = WINDOW_WIDTH - ((g_rcDst.right - GetSystemMetrics(SM_CXSCREEN)) *
- 1000 / g_dwXRatio);
- g_rcDst.right = GetSystemMetrics(SM_CXSCREEN);
- }
-
- if (g_rcDst.bottom > GetSystemMetrics(SM_CYSCREEN))
- {
- g_rcSrc.bottom = WINDOW_HEIGHT - ((g_rcDst.bottom - GetSystemMetrics(SM_CYSCREEN))
- * 1000 / g_dwYRatio);
- g_rcDst.bottom = GetSystemMetrics(SM_CYSCREEN);
- }
-
- if (g_rcDst.top < 0)
- {
- g_rcSrc.top = -g_rcDst.top * 1000 / g_dwYRatio;
- g_rcDst.top = 0;
- }
-
- // Make sure the coordinates fulfill the alignment requirements
- // these expressions (x & -y) just do alignment by dropping low order bits...
- // so to round up, we add first, then truncate.
- if( (g_ddcaps.dwCaps & DDCAPS_ALIGNBOUNDARYSRC) &&
- (g_ddcaps.dwAlignBoundarySrc) )
- {
- g_rcSrc.left = (g_rcSrc.left + g_ddcaps.dwAlignBoundarySrc / 2) &
- -(signed) (g_ddcaps.dwAlignBoundarySrc);
- }
-
- if( (g_ddcaps.dwCaps & DDCAPS_ALIGNSIZESRC) &&
- (g_ddcaps.dwAlignSizeSrc) )
- {
- g_rcSrc.right = g_rcSrc.left + (g_rcSrc.right - g_rcSrc.left + g_ddcaps.dwAlignSizeSrc / 2) &
- -(signed) (g_ddcaps.dwAlignSizeSrc);
- }
-
- if( (g_ddcaps.dwCaps & DDCAPS_ALIGNBOUNDARYDEST) &&
- (g_ddcaps.dwAlignBoundaryDest) )
- {
- g_rcDst.left = ( g_rcDst.left + g_ddcaps.dwAlignBoundaryDest / 2 ) &
- -(signed) (g_ddcaps.dwAlignBoundaryDest);
- }
-
- if( (g_ddcaps.dwCaps & DDCAPS_ALIGNSIZEDEST) &&
- (g_ddcaps.dwAlignSizeDest) )
- {
- g_rcDst.right = g_rcDst.left + (g_rcDst.right - g_rcDst.left) &
- -(signed) (g_ddcaps.dwAlignSizeDest);
- }
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ProcessNextFrame()
- // Desc: Move the sprites, blt them to the back buffer, then
- // flip or blt the back buffer to the primary buffer
- //-----------------------------------------------------------------------------
- HRESULT ProcessNextFrame( HWND hWnd )
- {
- static s_dwFrameSkip = 0;
- HRESULT hr;
-
- // Only advance the frame animation number every 5th frame
- s_dwFrameSkip++;
- s_dwFrameSkip %= 5;
-
- if( s_dwFrameSkip == 0 )
- {
- g_dwFrame++;
- g_dwFrame %= NUM_FRAMES;
- }
-
- // Check the cooperative level before rendering
- if( FAILED( hr = g_pDD->TestCooperativeLevel() ) )
- {
- switch( hr )
- {
- case DDERR_EXCLUSIVEMODEALREADYSET:
- // Do nothing because some other app has exclusive mode
- Sleep(10);
- return S_OK;
-
- case DDERR_WRONGMODE:
- // The display mode changed on us. Update the
- // DirectDraw surfaces accordingly
- return CreateDirectDrawSurfaces( hWnd );
- }
- return hr;
- }
-
- // Display the sprites on the screen
- if( FAILED( hr = DisplayFrame() ) )
- {
- if( hr != DDERR_SURFACELOST )
- return hr;
-
- // The surfaces were lost so restore them
- RestoreSurfaces();
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: DisplayFrame()
- // Desc: Blts a the sprites to the back buffer, then flips the
- // back buffer onto the primary buffer.
- //-----------------------------------------------------------------------------
- HRESULT DisplayFrame()
- {
- HRESULT hr;
- RECT rcSrc;
-
- rcSrc.left = (g_dwFrame % 5) * SPRITE_DIAMETER;
- rcSrc.top = (g_dwFrame / 5) * SPRITE_DIAMETER;
- rcSrc.right = rcSrc.left + SPRITE_DIAMETER;
- rcSrc.bottom = rcSrc.top + SPRITE_DIAMETER;
-
- g_pDDSOverlayBack->Blt( NULL, g_pDDSAnimationSheet,
- &rcSrc, DDBLT_WAIT, NULL );
-
- if( FAILED( hr = g_pDDSOverlay->Flip( NULL, DDFLIP_WAIT ) ) )
- return hr;
-
- return S_OK;
- }
-
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: RestoreSurfaces()
- // Desc: Restore all the surfaces, and redraw the sprite surfaces.
- //-----------------------------------------------------------------------------
- HRESULT RestoreSurfaces()
- {
- HRESULT hr;
-
- if( FAILED( hr = g_pDD->RestoreAllSurfaces() ) )
- return hr;
-
- // No need to re-create the surface, just re-draw it.
- CSurface animateSurface;
- animateSurface.Create( g_pDDSAnimationSheet );
- if( FAILED( hr = animateSurface.DrawBitmap( MAKEINTRESOURCE( IDB_ANIMATE_SHEET ),
- SPRITE_DIAMETER * 5, SPRITE_DIAMETER * 6 ) ) )
- return hr;
-
- return S_OK;
- }
-
-
-
-